Friday, October 14, 2011


Deus Ex: Human Revolution is already one of my first true candidates for Game of the Year. It manages to do the unthinkable not just once, but multiple times: It didn’t suck. Here are 5 ways that Deus Ex lived up beyond my way too lofty expectations.
1. Truly multiple ways to play the game
I’m the kind of gamer that loves to deviate from the intended path. And when games start to put artificial barriers in front of me to funnel me down one path, it only serves to remind me of how limiting games are. This has always been the main reason why I love the Deus Ex series, because it’s been the one game that is relentless about giving you choices.
Deus Ex: Human Revolution constantly surprised me by allowing me to do things that were clearly not the intended path I was supposed to go down. There are parts of the game that have high level security locks that attempt to keep you on path, but if you chose, you can upgrade your hacking skills and explore all sorts of interesting places, and acquire advanced weapons. You can take on random side quests, which allow you to explore at a leisure pace, without a constant reminder to get back on track. Since been a long time since I last explored a game world and felt liberated in doing so.

2. A storyline that doesn’t need to be spoon fed to you
Too many games today feel like they’ve been written in a high school creative writing class. Dialogue that falls flat with such obvious lines like “I am going to take over the world, and you can’t stop me! HAR HAR HAR!” A storyline that mixes ninjas, zombies, and pirates, then thrown into a storyline concocted out of page 3 of the latest edition of Mad Libs… you know what I’m talking about.
Deus Ex has one of the most complex and juicy stories to digest in gaming, let alone any other medium I have ever seen. If you chose, you could read through all the random material scattered throughout the game, or just talk with people to hear with what they have to say. Everything adds color to a futuristic world that feels so fleshed out
you can only hope that a sequel is made just so you can explore it again (spoiler: your dreams just might come true).
3. True consequences for your actions
Few game designers give you the freedom to make dumb decisions and have you live with them. Bethesda has really nailed this, as both their Elder Scrolls and Fallout series allow you to kill important people, which can result in a hard life for you later in the game, and even make certain quests expendable. Deus Ex follows this same formula, and really makes it rewarding to know that your decisions can alter the way people interact with you. Save certain people, and they will help you later. Kill certain people, and you might have just limited your access to underground illegal weaponry. Not knowing whether I should save or kill someone adds real tension to the game, and always made me wonder how things would eventually play out. Few games have made me stop and think about my actions this way.

4. Making stealth fun
I never liked stealth games. The thought of deliberately tip toeing through a game is about as fun as sneaking into work 2 hours late each morning. Because of this, I never really enjoyed such games as Metal Gear Solid, or Hitman. But Deus Ex knows how to make stealth fun. The trick was that while the game rewards stealthy action, if you ever just feel like going on a killing rampage, you can, and you can quickly adjust back and forth with how you play. I was never stuck in a constant stealth mode which slows down the pace of a game to a turtle’s crawl. In addition, when you break stealth, you aren’t punished in a way that results in instant death from a massive swarm of enemies. The game provides enough room for you to run and hide, or to whip out some firepower to put enemies down. All stealth games need to take lessons here on how Deus Ex: Human Revolution has done it right.

5. Living up to the legacy
Let’s be real here. No one expected this game to live up to the legacy. The earlier Deus Ex games are often heralded as some of the best designed games of all time, and even if you play them today, they still compete with the best. There were so many ways this new version could have ended up falling far short of the original. The game series has been dormant for so long, that we all questioned whether the new devs had the chops to revive the series. Add in the crazy transition from Eidos to Square Enix, and then the constant delays of release, and you got some good reason to believe the the final product was gonna be questionable. I was almost going to resign myself to just going back and playing the original. Again. Man, I love when I’m proven wrong.



  1. That image is table breaking goodness. :p

  2. Another great post! Keep up with the excellent blogging! You're really good at it! -

  3. I didn't particularly like this game, i'm more into LOL

  4. I saw this game and heard about it loads from people, to me it looked kind of bad, but I'll check it out, thanks.

  5. I agree, games that limit the areas you can go.. suck. I want to be free to go anywhere, try anything! Elder Scrolls is my fav example of this, but this game looks great!

  6. deus ex is a great game concept giving YOU options how to play it, my friend loved the first and i kept him updated on this new release, ill have to show him this blog and see how he reacts to it.

  7. I think it's my pc goty 2011, I really enjoyed every minute of the game. Also punching annoying npcs on the face it was priceless